An edition of Introduction to Video Game Design (2012)

Introduction to Video Game Design

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Last edited by MARC Bot
October 28, 2020 | History
An edition of Introduction to Video Game Design (2012)

Introduction to Video Game Design

Are you ready to get in the game? Introduction to Video Game Design is a fun and easy text/software design guide that requires no previous knowledge of programming or game design. This text/software design guide introduces students to the fundamentals of video game design and provides hands-on experience using the freeware Game Maker game engine. Activity-based, integrated curriculum: game-theory reading with gamebuilding application lessons; Designed to fit into existing high school or middle school CTE curriculum; Text and Software Design Guide in one! Introduction to Video Game Design integrates cross-curriculum and STEM activities. Students apply principles of advanced mathematics and science through STEM reading material applied in the game building lessons. Other concepts of language arts, social sciences, and applied technology make this one of the most ideal applications of STEM integration. This innovative and flexible product integrates STEM lessons for 20, 45, or 90 days/hours of instruction. The Instructor's Manual contains a detailed scope and sequence chart outlining each day's activities. These step-by-step instructions will help you get your new video game class up and running in a short time. Introduction to Video Game Design is the ideal text for adding a game unit into existing technology courses, after-school clubs, and competitive-event preparation. - Publisher.

Publish Date
Language
English

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Edition Availability
Cover of: Introduction to Video Game Design
Introduction to Video Game Design
2012, Goodheart-Willcox Co.
Paperback in English

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Book Details


Table of Contents

Introduction
Game build sequence.
Game Maker vocabulary
Game Maker basics
Click ball
Understanding and mapping game coordinates
Launching
Game physics
Beta build
Game Maker evaluations and ratings
A-maze-ing games
The key to adventure : beta
Proof of concept testing : gravity
Proof of concept testing : jumping and climbing
STEM mathematics extension : isometric geometry and trigonometry
Platform games alpha : storyboard
Platform games : scrolling and camera view
Exhibition of mastery : individual
Programming sequence.
Programming Game Maker Language
Tank simulation : top-down driving motion
Tank simulation : HUD and health
Tank simulation : advanced targeting
Top down driving : mastery
Art sequence. Elements and principles of art
Introduction to Blender
Modeling with modifiers and boolean operations
Rendering : lighting and cameras
Copyrights and backgrounds
Bump maps
Advanced animation : lip sync
Design team roles
Management sequence. Project management
Concept documents
Construction documents
Completion documents
Capstone : exhibition of mastery

Edition Notes

"Text and software design guide in one volume" - cover.

Published in
Tinley Park, IL
Copyright Date
2012

Classifications

Library of Congress
QA76.76.C672 P556 2012

The Physical Object

Format
Paperback
Pagination
464 p.
Dimensions
28 x x centimeters

Edition Identifiers

Open Library
OL25436263M
ISBN 10
1605254681
ISBN 13
9781605254685
LCCN
2012472813

Work Identifiers

Work ID
OL16810980W

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History

Download catalog record: RDF / JSON
October 28, 2020 Edited by MARC Bot import existing book
January 16, 2014 Edited by Bryan Tyson Added new cover
January 16, 2014 Edited by Bryan Tyson Edited without comment.
January 16, 2014 Created by Bryan Tyson Added new book.