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Are you ready to get in the game? Introduction to Video Game Design is a fun and easy text/software design guide that requires no previous knowledge of programming or game design. This text/software design guide introduces students to the fundamentals of video game design and provides hands-on experience using the freeware Game Maker game engine. Activity-based, integrated curriculum: game-theory reading with gamebuilding application lessons; Designed to fit into existing high school or middle school CTE curriculum; Text and Software Design Guide in one! Introduction to Video Game Design integrates cross-curriculum and STEM activities. Students apply principles of advanced mathematics and science through STEM reading material applied in the game building lessons. Other concepts of language arts, social sciences, and applied technology make this one of the most ideal applications of STEM integration. This innovative and flexible product integrates STEM lessons for 20, 45, or 90 days/hours of instruction. The Instructor's Manual contains a detailed scope and sequence chart outlining each day's activities. These step-by-step instructions will help you get your new video game class up and running in a short time. Introduction to Video Game Design is the ideal text for adding a game unit into existing technology courses, after-school clubs, and competitive-event preparation. - Publisher.
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Subjects
Computer games, Video games, Programming, DesignEdition | Availability |
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1
Introduction to Video Game Design
2012, Goodheart-Willcox Co.
Paperback
in English
1605254681 9781605254685
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Book Details
Table of Contents
Edition Notes
"Text and software design guide in one volume" - cover.
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The Physical Object
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October 28, 2020 | Edited by MARC Bot | import existing book |
January 16, 2014 | Edited by Bryan Tyson | Added new cover |
January 16, 2014 | Edited by Bryan Tyson | Edited without comment. |
January 16, 2014 | Created by Bryan Tyson | Added new book. |