Unity 3.x Game Development Essentials

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July 8, 2019 | History

Unity 3.x Game Development Essentials

  • 1 Want to read

This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C♯ or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in.

Publish Date
Publisher
Packt Pub.
Language
English
Pages
779

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Edition Availability
Cover of: Unity 3.x Game Development Essentials
Unity 3.x Game Development Essentials
2011, Packt Pub.
electronic resource in English

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Book Details


Table of Contents

Unity 3.xGame Development Essentials; Unity 3.x Game Development Essentials; Credits; Foreword; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Getting help with the book and updates; Conventions; Reader feedback; Customer support; Downloading the book asset bundle; Downloading the color images of this book; Errata; Piracy; Questions; 1. Enter the Third Dimension; Getting to grips with 3D.
CoordinatesLocal space versus world space; Vectors; Cameras; Projection mode
3D versus 2D; Polygons, edges, vertices, and meshes; Materials, textures, and shaders; Rigidbody physics; Collision detection; Essential Unity concepts; The Unity way
an example; Assets; Scenes; GameObjects; Components; Scripts; Prefabs; The interface; The Scene view and Hierarchy; Control tools; Flythrough Scene navigation; Control bar; Search box; Create button; The Inspector; The Project window; The Game view; Summary; 2. Prototyping and Scripting Basics; Your first Unity project; A basic prototyping environment.
Setting the sceneAdding simple lighting; Another brick in the wall; Building the master brick; And snap!
It's a row; Grouping and duplicating with empty objects; Build it up, knock it down!; Setting the viewpoint; Introducing scripting; A new behaviour script or 'class'; What's inside a new C♯ behaviour; Basic functions; Variables in C♯; What's inside a new Javascript behaviour; Variables in Javascript; Comments; Wall attack; Declaring public variables; Assigning scripts to objects; Moving the camera; Local, private, and public variables; Local variables and receiving input.
Understanding TranslateImplementing Translate; Testing the game so far; Making a projectile; Creating the projectile prefab; Creating and applying a material; Adding physics with a Rigidbody; Storing with prefabs; Firing the projectile; Using Instantiate() to spawn objects; Adding a force to the Rigidbody; Summary; 3. Creating the Environment; Designing the game; Using the terrain editor; Terrain menu features; Importing and exporting heightmaps; Setting the resolution; Mass place trees; Flatten Heightmap; Refresh tree and detail prototypes; The terrain toolset; Terrain Script; Raise height.
Paint heightSmooth Height; Paint Texture; Place Trees; Paint Details; Terrain Settings; Creating the island
sun, sea, and sand; Step 1
Setting up the terrain; Step 2
Creating the Island outline; Step 3
Volcano!; Step 4
Adding textures; Painting procedure; Sandy areas; Grass & Rock; Volcanoes rock!; Step 5
Tree time; Step 6
The grass is always greener; Step 7
Let there be lights!; Creating sunlight; Step 8
What's that sound?; Sounds
2D versus 3D; Audio file formats; The hills are alive!; Importing the book's asset package; Further audio settings; Step 9
Look, there! Up in the skybox!

Edition Notes

Step 10--Open water.

Description based on print version record.

Published in
Birmingham

Classifications

Dewey Decimal Class
005.1
Library of Congress
QA76.76.C672

The Physical Object

Format
[electronic resource]
Pagination
1 online resource (779 p.)
Number of pages
779

Edition Identifiers

Open Library
OL27093536M
ISBN 10
1849691452
ISBN 13
9781849691451
OCLC/WorldCat
801365257

Work Identifiers

Work ID
OL19908704W

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