Deep Learning in Gaming and Animations

Principles and Applications

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Deep Learning in Gaming and Animations
Vikas Chaudhary, Moolchand Sha ...
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Last edited by MARC Bot
December 12, 2022 | History

Deep Learning in Gaming and Animations

Principles and Applications

  • 1 Want to read

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Publish Date
Language
English
Pages
192

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Edition Availability
Cover of: Deep Learning in Gaming and Animations
Deep Learning in Gaming and Animations: Principles and Applications
2024, CRC Press LLC
in English
Cover of: Deep Learning in Gaming and Animations
Deep Learning in Gaming and Animations: Principles and Applications
2021, Taylor & Francis Group
in English
Cover of: Deep Learning in Gaming and Animations
Deep Learning in Gaming and Animations: Principles and Applications
2021, Taylor & Francis Group
in English
Cover of: Deep Learning in Gaming and Animations
Deep Learning in Gaming and Animations
2021, Taylor & Francis Group
in English
Cover of: Deep Learning in Gaming and Animations
Deep Learning in Gaming and Animations: Principles and Applications
2021, Taylor & Francis Group
in English

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Book Details


Classifications

Library of Congress
QA76.64

Edition Identifiers

Open Library
OL33947554M
ISBN 13
9781000504378
LCCN
2021030249
OCLC/WorldCat
1268545340

Work Identifiers

Work ID
OL25339711W

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
December 12, 2022 Edited by MARC Bot import existing book
September 28, 2021 Created by ImportBot Imported from Better World Books record