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Subjects
Online identities, Human-computer interaction, Second Life (Game), Social aspects, Virtual reality, Avatars (Virtual reality), Online social networks, Identity (psychology), Réalité virtuelle, Réseaux sociaux (Internet), Identité numérique, Second Life (Jeu), Aspect social, Avatars (Infographie), COMPUTERS, Virtual WorldsBook Details
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- Created January 17, 2023
- 1 revision
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January 17, 2023 | Created by ImportBot | Imported from Better World Books record |